Friday, 12 July 2013

Facebook 3D - The Augmented Reality App

Facebook 3D Version 2.0 is the long due update to our most popular application on the Google Play Store. This passion project which was born out of our own curiosity has now been downloaded by nearly 15,000 Android users worldwide.

The update is infinitely easier to use and even more interactive. Follow the steps below to enjoy our work.

1) After installing the application on your mobile device, log in with your Facebook account. But before that, take a moment to admire our gorgeous new logo. We love it!

2) Now that you are all set up, click on this image below to enlarge it. Point your phone's camera to this target image and let the awesomeness wash all over you.

3) Facebook 3D lets you see view your most recent Notifications, Uploaded Photos and Status Updates. We have limited the number to five. Tilt and turn your phone while maintaining the target image in the camera's field of view. Go ahead, try it!

4)  Pretty impressive, right? Wait, that's not everything! Do not forget to play the balloon shootout game.. it truly brings out the potential of Augmented Reality.

Tuesday, 19 March 2013

The Story behind Super Sphere

A few weeks after we started working on Super Sphere, I told Jeno about this documentary called 'Indie Game' which I had heard good things about. We immediately put it on download and started working on other things. Super Sphere was never meant to be a game. Until a week ago, it wasn't even called Super Sphere. We simply called it the ball game. I was the last person to join our team of three and Jeno was teaching me the basics of Unity. He gave me a task and I kept meddling with it, as I tried to understand the workings of the Game Engine. The core idea of Super Sphere accidentally came to existence when I casually told Jeno that the task I am working on was a game in itself. And he agreed.

Anyone who has heard about the much debated 'Video Games as an Art form' controversy which raged on many forums and especially on Roger Ebert's blog should have formed an opinion by now. I leaned towards Ebert's argument that Video Games can never be considered an art form in the same breath as Films or Music. But after watching 'Indie Game: The Movie', my opinion was thoroughly shaken. Game developers like Jonathan Blow, Phil Fish, Edmund McMillen and Tommy Refenes spoke so very passionately about putting a part of their own self into the games and characters they were bringing to life. Turning their vulnerability, their fears, their desires.. into a game. I am not sure about Jeno and Irfan but I hadn't the slightest idea that games could also be a form of art. I speak about this whole idea because 'Indie Game' was a real eye-opener and has changed the way we look at game development altogether.

So we threw a few ideas around to see what stuck. We learnt the importance of proper planning and communicating our thoughts better to our collaborators like graphic designers and musicians. In my opinion, the time we spent on Super Sphere was definitely a time well spent, irrespective of the game's success.

After undergoing countless changes in design and game play, Super Sphere is finally out on Google Play Store. It can be downloaded for free.

Download SuperSphere.apk:

Download from Play Store: